DbN2 Alpha Changes from Pre-Alpha
Added New Map : The Sawmill
Added Chase Music
Added Ambience When The Neighbor Is Close
Added Sounds for Items and Furniture
Added Hit Indicator
Added Special Items: MedKit,Speedbar and Glue
Added ability to jump on trampolines
Added Fall Damage
Added Double-Sided Door Opening
Added Sounds for Locked Doors
Added Generators and Fuseboxes as a new gameplay mechanic
Added Alarm Traps such as Leafs,Broken Glass and Wooden Trap
Added Lost&Found box (important items that are too long on a floor are teleported there)
Added ability to turn off and on the Radio
================ Improvments from Pre-Alpha
Fixed various skips on "The Problem In The Town" Map
Improved Terrain on "The Problem In The Town" Map
Game Ambience now has more random music tracks
Fixed Quentin not spawning after person that used the phone left the game
Fixed Peterson hair color
Fixed Peterson eye shader
Fixed Trinity's dress physics
Improved player synchronization
DbN2 Launcher got improved
Fixed some bugs that i don't remember anymore
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