What's New?
This update is an early release of the new multiplayer rework which should bring a much smoother online experience for players along with some other smaller updates that were planned for the level 2 update including a new camera, weapons sounds and updated FX. Read the patch notes below for a full breakdown.
Level 2 Progress
Level 2 is shaping up to be a lot bigger than level 1 in both size and gameplay, hence the long, but worth it, wait. The level features a dynamic sunset to night transition, civilian rescue events, a dynamically changing world, level sequences, path selection and a boss fight. A lot of work is going into this level to raise the bar of Dead Containment and it's future.
Trello
In case you missed the last post, you can check out my progress on Dead Containment by visiting the Trello page here: https://trello.com/b/BMMKhjm2/dead-containment. The Trello pages lets you see what's planned for the future, progress of updates and an early look at new features .
Patch Notes
New multiplayer networking code
New weapon sounds
New camera shake when moving
New weapon firing FX
New weapon aiming animations
New weapon sound FX
New enemy animations
New menu sounds
New pistol fire animation
New gamma option added to settings
Enemy spawn animations
Tutorial added to first level
Weapon balance changes
Level 1 - Destructible windows added
Level 1 - Added a helicopter flyby
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