Deadbuild is a RTS Tower Defence game. Your objective is to defend your village against waves of zombies. They spawn at night so you have time to (macro) gather resources and build defences at day. And when the night comes you can micro your hero and try to keep your village protected from enemies.
You need Microsoft framework 4.0 and Xna framework 4.0 to be able to run XNA game.
Some history:
But where does all this started?
2011 I wanted to code A* algorithm, well it kind of worked.
First video of the game 24.8.2011
And I started to get ideas of RTS Towerdefence.
My biggest inspirations were Age of Empires, Warcraft III, Starcraft and some towerdefences like desktop defenders.
Well 2012 I had to go to army, while I was there I started to
rewrite the game,and made some tweaks to the A* algorithm.
First video of the “new engine” 1.7.2012
After that I worked on the game when I had time and added it to the indiedb
you can read from there more news. Then I realeased it 22.2.2013 in Desura.
I released deadbuild in indiedb 22.2.2013
But I’m still working on the game making new features and bugfixes and kind of stuff. Now I’m working on Random map survival.
I hope you have a good time!
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