Game
Deadsiege
7 years ago

Deadsiege update version 0.4


5d092d8042320.png

Change logs:

  • Rework the map system. You can toggle big map and mini map by pressing ‘M’ key or click to “Toggle Map” button.

  • Add effect on dropped items.

  • If there is an ability in RMB slot you can hold right mouse button down to continually attack.

  • Double left click to buy x10 consumable items or instantly sell item in your inventory.

  • Default showing item name UI, you can turn it off by press ‘N’ key or click to “Toggle Item Name UI” button.

  • Item vendor now sell items have the same level as your.

  • New type of potion will be sold when you are at level 12, 24 and 36.

  • Increase gold dropped from boxes and barrels.

  • You will lose 1/3 of your total next level experience if you are dead instead of losing all your current experience.



0 comments

Loading...

Next up

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

Successful landing

#screenshotsaturday

Quantum precognition is one of the most powerful cards. End game cards & equipment. Demo/alpha build boss is no match for this deck.

Family band complete!

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Szayel Aporro Granz - Bleach

Auto-chess meets Clash Royale in an intense strategic battle. Outsmart your opponent, hide your play and crush their armies! Empire Builder just got another major update, check it out! https://gamejolt.com/games/EmpireBuilder/558901

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM

Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.