Game
The Return to Alcatraz

4 months ago

decided to get to work on designing the boss fight, as it's the only major gameplay thing i need to actually do.


Admittedly, I'm having a spot of trouble with it. I want to make it a natural extension of everything you learn from the game, but I don't wanna merely make it just a hard mode version of other characters.

tl;dr? game design is harddddddddddd.

Though, I'm hoping to figure it out eventually cause i want this to be the part of the game that really makes you go "Yeah, that was almost kind of cool"



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