5 months ago

Decisions, decisions

still stuck between two different gameplay ideas.


either i go with "Run/hide /punch enemies with limited punches that need to refill. and they refill faster when hidden?" or go with "real time rpg where you dodge attacks, throw punches and still have a punch recovery mechanic?" both versions you can upgrade to have more punches

if i go with rpg i'm afraid of it turning into a smash bros world of light situation

then again. if we get rid of the rpg idea, we won't get this

huberts_battle_dance.gif


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Golly it's been years and years since I've played this game. wonder how much has been added?

Last time i played I got to a cloud place and was destroyed so much I stopped there and haven't played ever since. till now

Gah, I'm trying so many colors trying to find the right one. I do like orange and red >w>

So much for sneaking around at night

just a really cheap mock-up for a test thingy

Happy Get over it Day

Teaser 2

Nice little animation

Random Sketch of poor Truddy working hard, while everyone around her are making things worse

I MADE GF POPTARTS!!!

They are incredibly delicious, and No Jelly leakage at all when it was baking :P

At Last

I LOVE using Clickteam fusion 2 for my artwork, and animations.

but I'm finally having Smooth Vector Linework. using a different art program

Still need to get back to my more detailed work but I'm getting back in the creative mood again :3

This is a scene after Hubert the owl visits an old friend in the hospital. luckily Lucas the raccoon cheers him up after his friend tells him to leave