Game
FNaF 1: Expanded Custom Night
9 months ago

DeeDee (and XOR) will be optional challenges and only able to spawn characters specific to them, none from the main menu.




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Thank you @70s_Rat

As a development update, programming should resume shortly. I was without a monitor for quite a while, and even thought my current one is so old it's still in 4:3, it still works!

If I figure out the Gamejolt API tomorrow's update (please future me get it out on time) will add trophies. Other than that it will just be bug fixes and some small tweaks to endless mode.

2.1.0 is coming VERY SOON.

Updated the screenshots on the game page to screenshots from 2.1.0

Terrence my beloved

He's not even in the game until you beat the main campaign and non canon boss but he's my favorite

Still no Night Watch news but look at my Chuck E Cheese collection

Happy 10 years FNaF!

Also a while ago I gave a friend an early copy for beta testing and he did this to it.

After a slight UI rework and removing some redundant buttons, we've got room for two new characters! Any ideas?

Just realizing I never talked about these here. Animatronic helpers! They'll be unlocked after beating specific challenges and will have one time assist features that you can activate by clicking them.

all this just to save your file

And it's done!