Sorry But, since i am trying to make the game 3d style + freeroam it’ll take some time, i haven’t had any time to work on it because, 1 my computer is crap and won’t run a game creating software 2. voice acting and 3 im working on school more then this game, but i have thought out how it’ll go and the gameplay mechanics, but for now it WILL NOT come out in 2017 i am moving the official release to 2019 but for now i’m trying to find a way to make it, and the crappy, drawing version of it on scratch will come out next year and you’ll be able to play that but it will not be free roam and it will provide little gameplay, but once the game comes out in 2019 it’ll be scary as all living h*ll, but anyway, thanks for reading this, and i’ll write another post when i have some gameplay done, goodbye!
Next up
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^
Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?
Strange Umbrella
Spaaaace~
These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)
Drawn in Piskel using my mouse. Whaddya think?
If you’ve played the Vault demo and enjoyed it, please consider ‘liking’ the game page here on Gamejolt and/or leave a comment!
Also please consider tossing Vault on your Wishlist, I really appreciate your support!
I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)
Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.
Colorful Fox
Happy Late Easter!
:] me sigue sin gustar
:] I still don't like it










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