It's been a while since the last real devlog, and we have gotten quite a bit done in the past couple of months, so I might as well share with y'all what's been going on.
Game Progress
The beginning of Section 3 has been going pretty swimmingly, albeit needing to be juggled with all my other responsibilities of life. I could probably go quicker, but that would risk me burning out, and I'm already pretty tired as is, so... don't expect a quick release.
That being said, I do know what's been done. A few cutscenes have been done and a couple enemies as well. There aren't gonna be that many enemies in this section like there was in Section 2, but there will be a lot more cutscenes and unique scenarios and minigames by proxy of Papyrus's hi-jinx. The map design is pretty negligible because it's just Snowdin, so most of the effort will be put into new stuff.
That's kind of how I'll be highlighting progress.
Section 3: GG!UNDERFELL - 10%
Enemies - 20%
Hi-jinx and Puzzles - 5%
The Secret - 0%
Final Boss - 0%
End Section Intermission - 0%
Map - 0%
Minigame - 0%
Intermission End - 0%
v3.00 Completeness - 7%
Release Readiness - 0%
The End Section Intermission is something that'll take place between Section 3 and Section 4, but isn't really apart of Section 3. It'll be released with v3.00.
UNDEREVENT 2022
If you haven't read the latest devlog before this one, Deltatraveler has a special trailer for this years UNDEREVENT presentation! Specifically, the trailer will contain a quick sneak peak into every single future section.
(art by Krysys for UNDEREVENT)
A bit of a disclaimer though: Most of the content shown for Section 3+ in the trailer is all stuff that is either very incomplete or prototype material. Everything there is subject to change.
UNDEREVENT 2022 is currently scheduled to go live December 28, 2022. See you then...
That's all for now. Finals are coming up, so I should probably really get to studying for them. See y'all at UNDEREVENT!
- Sarah
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