Hello everyone! It's June, and a lot has happened with game progress, so here's a new devlog!!!
Game Progress
Much like the last progress update, there has been a lot of progress. Section 2 has seen a lot of work done on it, and Hard Mode has seen some polishing and extra finishing touches. For Section 2, all that's left is the section bosses, and for hard mode some Toriel call dialogue. Other than that, we're getting close...
Section 2: Earthbound - 80%
Peaceful Rest Valley - 100%
Happy Happy Village - 95%
Lilliput Steps Cavern - 95%
Section Boss - 10%
Hard Mode - 96%
Introduction - 100%
Dialogue Changes - 91%
Enemy Programming - 100%
Ending - 95%
v2.00 Completeness - 82.5%
Release Readiness - 0%
Hard Mode Teaser
Last week, I released a teaser for hard mode, which shows the beginning of the intro, as well as a predicted release date of June-July 2022. I'm not entirely sure if June is super reachable, but I feel like July definitely is. I guess we'll see.
Game Rebalancing
This is kind of pointless to put in here, but I did it anyway!!! The player attack calculations were completely changed a week ago so that attack values were more gradual, so enemies were rebalanced to match. Expect the game to feel a bit different if you use the FIGHT command a lot.
That's it for now. I'm excited to finally have this thing out soon. The hope is that I don't have to write a progress update for July and to have the game out this month, but I'm not 100% confident in that. Best case scenario is July at the latest, but we'll see. See ya then!
- Sarah
14 comments