Game
DELTATRAVELER

1 day ago

DELTATRAVELER - v3.1.0 Preview Build 6


Hi! It's been a few weeks and we have gotten zero input on the vSync feature. But what we did get are multiple reports of a crash that we already had fixed in v3.1.0 before preview build 5. Shame we used a version of the source that didn't have that crash fixed.

Ultimately, what I ended up getting out of testing the vSync feature on my own is that it's way too complicated to make a perfect system for. So I'm basically just giving up and making the feature only work if the monitor that it's on matches the refresh rate of the primary monitor perfectly. Otherwise, vSync doesn't kick in. So that's what this new version of the feature will do. I'm also going to have it off by default because it is so finnicky.

With that said, that's not the only thing we're testing with this new preview build! We have two new things that we need tested! The first is a complete rewrite of the Earthbound Background Shader done by one of our developers Tulip (TheFlowerVixen)! I had bought the previous version of it off of itch.io, which was created by Bura Star. Tulip is unsure of how well it works, as one of her main goals (aside from improved accuracy) was to allow the effect to run on weaker hardware and completely do away with the original Low Graphics mode. Let us know what you think of it, and if it works or not!

The second thing is: macOS support! Yup, it's the very first macOS build of DELTATRAVELER! It should support both Apple Silicon and Intel-based Macs, so long as they have at least Big Sur 11 or higher installed. I recently got a Mac mini so that I can build and test the game myself, but obviously I would want to allow others to test it. Unfortunately, the only person I know that has a Mac that can feasibly run the game is my brother. So I throw a test build out to you all for you to play with. I'd probably have tried to release v3.0.12 with a Mac version, but then I'd need to write SAVE conversion for Mac, so... v3.1.0 Preview Build 6 it is.

Like the last build, this new one will be located in the "Other Downloads" section of the site.

Obligatory reminder that THIS IS AN INCOMPLETE VERSION OF THE GAME. There are things that may be BROKEN and could corrupt your SAVE files!!! If you choose to participate in public testing, we HIGHLY RECOMMEND that you backup your SAVE files.

On Windows, the SAVE directory is in %userprofile%\AppData\LocalLow\VyletBunni\DELTATRAVELER

On Mac, the SAVE directory is in ~/Library/Application Support/unity.VyletBunni.DELTATRAVELER

On Linux, the SAVE directory is in $HOME/.config/VyletBunni/DELTATRAVELER

(You can also find your older saves on Windows and Linux untouched in the RynoGG directory)


New Changes to v3.1.0

General

* Updated Dess's design (from v3.0.11)
* Updated credits.
* Fixed a crash that happens when getting hurt in battle.

Section 2

* Remade the Earthbound backgrounds from scratch to make them more accurate.

Section 3

* The Inn scene now uses a new track called "The Shining Star". (from v3.0.11)

Changes since Preview Build 5

General

* Changed how vSync works. It only activates on the primary display, or on displays where the refresh rate perfectly equals the primary display's refresh rate.


Unless there's a new preview build that comes out between now and November, there's a good chance we won't put out another devlog until... well, November. That's when our 4th year anniversary is :3. I'm hoping to have a new story teaser that we can show once that time comes.

Until then... if you make any Dess fanart (the new design as of v3.0.11/v3.0.12 and this test build), please ping me with it :3

-Sarah



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