11/8/17
Demos for windows and android updated! I redid the first mission to make it more fun and challenging to play, reduced the number of ships that need to be loaded, but increased the speed in stages that the ships get loaded. Perfected the end mission by tweaking and adding more special effects to the graphics, and added auto filling of the captain’s log at various points in the game and upon mission completions. You can still add your own pages to the book by pressing the ENTER/B button. Still working on the book for the android version as yet another bug in gamemaker: studio rears it’s ugly head, The workaround for this is horrendous so it will take awhile to implement it. Also still working on the mission end cut scenes, I want them to look great so I’m taking my time on them.
Next up
Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂
What's coming out of your own improvs? 🤔
#Pecaminosa | #IndieDev | #OST | #Jazz
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
Another house i made long time ago.
Shadow The Hedgehog X pixel art
"Our work is never over" they said.
Levels' maps.
Alone Together....
Cash Banooca
Path of Kami, running around the shrine area
We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM










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