11/8/17
Demos for windows and android updated! I redid the first mission to make it more fun and challenging to play, reduced the number of ships that need to be loaded, but increased the speed in stages that the ships get loaded. Perfected the end mission by tweaking and adding more special effects to the graphics, and added auto filling of the captain’s log at various points in the game and upon mission completions. You can still add your own pages to the book by pressing the ENTER/B button. Still working on the book for the android version as yet another bug in gamemaker: studio rears it’s ugly head, The workaround for this is horrendous so it will take awhile to implement it. Also still working on the mission end cut scenes, I want them to look great so I’m taking my time on them.
Next up
Short intro of us 💕✌️
We're an eletro duo based in Seoul 🇰🇷 Heavily influenced by the 90s.
Our new album #Xennials is all about the nostalgia of that era 💽 CD listenin 📟 beeper beepin 💾 floppy disks floppin days 😎
Stream now! 🎧
https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqU…
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
Family band complete!
Strange Umbrella
Rockin the Guitar, an Axe like Guitar I made for my Uni project
Szayel Aporro Granz - Bleach
I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)
I did this on my 3DS ^^ #Kirby
Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.
Colorful Fox
Happy Late Easter!
0 comments