Game
Pseudo-Haunting (DEMO)
1 year ago

Demo 2.0 released.


ph_demo2_promo.png
  • Changed the graphic’s distortion effects to be higher when on real body and lighter when on ghost body.

  • Modified the protagonist’s walking animations.

  • Modified the protagonist’s walking speed to match the limp walk animation (Slower when taking a step, faster when dragging the limp leg, overall slightly faster).

  • Minor adjustments to the game’s physics.

  • Made interactable documents easier to see.

  • Documents that can only be read when in real body are now colored red.

  • Documents that can only be read when in ghost body are now colored blue.

  • Changed the sounds for taking physical and psychic damage.

  • Enemies have higher HP but lower spawn rates.

  • Enemy bullets can now phase through walls.

  • Random battles disabled in rooms with scripted battles until you beat said scripted battle.

  • Psychic stability drain disabled during boss battles.

  • Added the ability to switch to a top-down view when using the ghost body.

  • Added a new room with a quick tutorial for the view switching mechanic.

  • Parking lot room now has a new puzzle instead of a labyrinth.



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Minor demo update:

-Fixed a bug that made some enemy bullets phase through the player’s real body even if they touched it.

-Reworked the pause menu.

-Added the option to disable the dither effect.

Devlog 1 & demo update

The Pseudo-Haunting demo is out!

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Only the OGs will remember...