Changed the graphic’s distortion effects to be higher when on real body and lighter when on ghost body.
Modified the protagonist’s walking animations.
Modified the protagonist’s walking speed to match the limp walk animation (Slower when taking a step, faster when dragging the limp leg, overall slightly faster).
Minor adjustments to the game’s physics.
Made interactable documents easier to see.
Documents that can only be read when in real body are now colored red.
Documents that can only be read when in ghost body are now colored blue.
Changed the sounds for taking physical and psychic damage.
Enemies have higher HP but lower spawn rates.
Enemy bullets can now phase through walls.
Random battles disabled in rooms with scripted battles until you beat said scripted battle.
Psychic stability drain disabled during boss battles.
Added the ability to switch to a top-down view when using the ghost body.
Added a new room with a quick tutorial for the view switching mechanic.
Parking lot room now has a new puzzle instead of a labyrinth.
Next up
Something has been found.
Minor demo update:
-Fixed a bug that made some enemy bullets phase through the player’s real body even if they touched it.
-Reworked the pause menu.
-Added the option to disable the dither effect.
Devlog 1 & demo update
The Pseudo-Haunting demo is out!
...
The "ghost path" which was previously only available in the mobile port (which was a disaster) can now be played for free.
Happy spooky month!
Aberrant Flow is now available on Gamejolt! Enjoy this 15-minute ride of kung-fu fighting necromorphs.
DETUNED is out.
ANIMA has been re-uploaded.
Only the OGs will remember...
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