That's right. No more delays. The game is dropping this year 100%, and I actually wanted to give you guys a taste of what "Maggie Mania" has to offer, so I'll be dropping a 2 nights demo next month for sure. Full game should be coming out at "Five Nights at Maggie's" anniversary, or at least that's what I'm aiming for. Most of the base stuff is done, so all I need to do is code what's remaining and add what's missing (Mostly post-nights), and of course, optimize the whole thing once I'm done, as the game itself is 800MB SO FAR! That's insane, definitely needs some cleaning.
Here's a quick progress report:
Renders: 89%
Coding: 70%
Soundtrack: 80% (Some tracks are still on the works, this game will have many songs.)
Voice Acting: 87% (Believe it or not, Phone Guy's VA is still owing me some calls!)
And that's about it. I assure you I'm giving it my all to make this game a memorable one. Putting some actual effort and care into it.
Let's see how it works out.
(By the way, check this out, I managed to include Discord Rich Presence into it! Next thing will be Game Jolt API)













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