So… It’s been a while since I updated. Mostly because of personal stuff I wont discuss. Anyways, Here is the demo. I’ve been experimenting with game makers limited capability when it comes to 3D but changing the game to 3D
makes it more fun to develop. On the topic of the story, I’ve been thinking that the game must have two characters with different personalities and reasons to escape from the haunted prison. The idea is that the player controls one character and then when the story of the first is concluded you control the second one. Other ideas floating around my head are that the second character’s perspective is in first person, like an fps. Also, the game could have cinematic elements, easter eggs etc. Still not sure about that at the moment. The demo has been published and can be downloaded(it’s only 5mb). Hope you enjoy it! Seeya!
Next up
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
art comission.
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
Werehog transformation process. #sonicunleashed
What you all think
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
Why walk when you can jump?
Let me introduce you to the new Mech line: Gendai Spec. Those are Mech that specializes in surprise attacks, covered operations, and stealth. They are equipped with melee weapons but one of Gendai's frames supports sniper rifles.
Regional Bulbasaur. #Pokemon
The Authority decided to investigate the Basement and leads to recovering classified documents Fun fact: The building has 928 doors and not 1000 doors. #horror
2 comments