QoL:
- Added new player sprites for dying at the elevator boss
Bugs:
- Fixed aiming crosshair appearing behind the panel in the elevator boss if you had the gun equipped and the screwdriver as a reserve weapon
QoL:
- Added new player sprites for dying at the elevator boss
Bugs:
- Fixed aiming crosshair appearing behind the panel in the elevator boss if you had the gun equipped and the screwdriver as a reserve weapon
I've recently been tackling on the last few important systems to recreate the demo of the game, and today I've remade the maps system, enjoy!
#ScreenshotSaturday #IndieDev #IndieGame #GameDev #horrorgame #ShoppingNightmares
First teaser of the year! We've been working hard on the demo update, and progress is going smoothly (Forgot to post this here last Saturday) #indiegame #indiedev #ShoppingNightmares #horrorgame #ScreenshotSaturday
Here's some new stuff coming to the DEMO update for Shopping Nightmares:
Pathfinding and new mechanics for enemies such as headshots and enraging.
#ScreenshotSaturday #IndieDev #IndieGame #GameDev #ShoppingNightmares
I finally got the time to add Mannequins into the Black Market level, this is something that I've always wanted to do for it! :D
#ScreenshotSaturday #IndieDev #IndieGame #GameDev #horrorgame #ShoppingNightmares
See you up above, traveler. #ScreenshotSaturday #IndieGame #IndieDev #ShoppingNightmares #horrorgame
Lucifuga Necrotectus (Weaper)
THE ROADMAP IS HERE.
WARNING:
The backup prototype system is limited to one use.
I've been working on a Locker rework for quite some time now, so I'm quite excited to showcase it!
No keys required and no weird teleport thing.
#WIPWednesday #IndieDev #IndieGame #GameDev #horrorgame #ShoppingNightmares
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