Okay, so… There were a lot of problems with the demo.
One of them being that some music played in areas that a different song was supposed to play.
For instance, the third boss theme played in the second boss fight.
I’m working on fixing this, all of this.
This involves changing the sound engine. The old one that I used (Caster) was for GameMaker 8, and has been made obsolete with GameMaker: Studio, because GM:S can actually play ogg files flawlessly.
But the game should be released soon. I hope…
Next up
Path of Kami: The Evolution of the Lore
Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).
Horror WIP A track that will be featured in a future horror game soundtrack! Stay tuned!
Likes appreciated ✌️
#gamedev #composer #horrorgame #indiegame #IndieGameDev #soundtrack
Terraria
blender animation experimentation, getting the hang of things fast. arms, rig, & gun models by me ofc
Hi all, Quick update with a bunch of fixes and changes.
Updated save system, optimisation and screen tear fixes, a new shoutout room and more sounds.
Don't forget to follow the kickstarter going live on the 20th! https://www.kickstarter.com/projects/9fingergames/zapling-bygone
Enjoy!
ooh yes..
I just wanted to introduce you to my latest musical production and hear some opinions about it. Thank you very much.










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