Okay, so… There were a lot of problems with the demo.
One of them being that some music played in areas that a different song was supposed to play.
For instance, the third boss theme played in the second boss fight.
I’m working on fixing this, all of this.
This involves changing the sound engine. The old one that I used (Caster) was for GameMaker 8, and has been made obsolete with GameMaker: Studio, because GM:S can actually play ogg files flawlessly.
But the game should be released soon. I hope…
Next up
Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂
What's coming out of your own improvs? 🤔
#Pecaminosa | #IndieDev | #OST | #Jazz
Chiaki Nanami!
Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity
Shadow The Hedgehog X pixel art
"Our work is never over" they said.
Werehog transformation process. #sonicunleashed
Finished work on the emotions of a new character for the tank universe
Showing off player 2 😎
What do you think?
An infected room from the second part of Cybel ! Are you up for some cleansing?
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