What you can expect in the following update:
A new, action-packed area at the start of the demo that will get the player right into action from the first moments, with a temporary team of followers that are higher level and with access to more abilities. With this temporary team a new class is available for testing – the Battle Cleric.
Another big change is a complete overhaul of the UI to make it more cohesive, easier to read and, we think, better looking. Much of the feedback we received and many of the suggestions have been taken into account with the new design.
Many bug-fixes and many adjustments to various systems that were not performing according to our desires. One of the most notable is an upgrade to the AI that may increase the difficulty of the encounters overall.
What’s in the DEMO:
Story and Quests – the story follows the events that lead to the main character taking charge of the Outpost, the formation of his first party of followers and the stories he encounters along the way, stories that, together, paint a picture of the world and its inhabitants.
Survival system - resource management and, yes … hunger. Making camp and resting will restore health, vital resources and even cleanse a few negative effects. But resting is only available if the party has the necessary supplies. So, keep an eye for items around you that could provide supplies.
Tactical, turn-based combat. Most of the encounters should be easily managed by the player but there are a few that require a little more care and wise management of the available abilities. The combat itself is a mix of old and new, as it is turn-based but not grid-based, and not overly complex, allowing for a greater freedom of movement and gameplay speed.
Abilities and gear management – each follower class has its own abilities to choose from, abilities that get unlocked when a follower reaches certain levels. So different players have the choice of abilities to match their playstyle, for each class. Gear is acquired from combat, exploration and doing certain quests.
Environment-specific abilities: in Zoria, some places are only accessible by using some of your follower’s abilities and each class has a different environment-specific ability. Depending on the party, some areas may not be accessible and only returning with a different setup can insure all areas are explored.
With all this said, there are still a lot of things left out for the future.
Zoria: Age of Shattering is comprised of two equally important elements for achieving success – a CRPG adventure with diverse, hand-crafted environments and turn-based combat together with a base and follower management component.
The management part of the game is still to come: outpost upgrades used to acquire new buildings or upgrade existing ones, health and morale management for followers, weapons and armor crafting, brewing potions for them and sending a few chosen of your followers on missions to some of the most dangerous places the world of Zoria has to offer.
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