Vile Name Tag skill changed to Shit.
When using percentage-based Name Tag skills, the message now reflects this fact appropriately.
Hide can no longer be rolled when Paralyzed or Immobilized.
Fixed name of Skull Emoji appearing incorrectly in some contexts.
Fixed oddities related to V-Smile music implementation.
The Graveyard enemies have been significantly nerfed.
Encounter rate in the Graveyard has been reduced.
Odds of encountering the "big" enemies in the Graveyard have been reduced.
Big Boner now uses five QTEs instead of just one.
Spin Attack can now inflict Bleed.
Power Crouch Stab cost lowered to 10 TP.
Power Crouch Stab can no longer erroneously copy the properties of setting a Tophat Bomb.
Bartering is now possible with only one Rock.
ISG status is now significantly more likely to trigger.
Fixed oddities with help implementation in the Sacred Tool minigame.
The Uber fare has been lowered to 100 tokens.
Bankrupture has been buffed.
Wooden Fuck's multi-hit prance attack and Piranha Plant's lunge attack have both been nerfed.
Bastard's HP has been lowered to 2500.
Fixed Sun & Moon Medals having incorrect icons
Fixed the Shitty Dagger unsheath sound playing twice during some animations
Implemented another fix for the Double Rank bug.
Next up
The Decennial (April 20th, 20XX)
"The Dealer"
đšī¸đž
Hop in! Chapter 2: "Electrifying Extortion" driving gameplay.
Chapter 2: "Electrifying Extortion" Release Scheduling Update & Cutscene Preview
Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower đģ, so do we improvise with this post you're reading. đ
What's coming out of your own improvs? đ¤
#Pecaminosa | #IndieDev | #OST | #Jazz
Bandana Dee the Dream Friend
Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.
Have a good Boi
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