Vile Name Tag skill changed to Shit.
When using percentage-based Name Tag skills, the message now reflects this fact appropriately.
Hide can no longer be rolled when Paralyzed or Immobilized.
Fixed name of Skull Emoji appearing incorrectly in some contexts.
Fixed oddities related to V-Smile music implementation.
The Graveyard enemies have been significantly nerfed.
Encounter rate in the Graveyard has been reduced.
Odds of encountering the "big" enemies in the Graveyard have been reduced.
Big Boner now uses five QTEs instead of just one.
Spin Attack can now inflict Bleed.
Power Crouch Stab cost lowered to 10 TP.
Power Crouch Stab can no longer erroneously copy the properties of setting a Tophat Bomb.
Bartering is now possible with only one Rock.
ISG status is now significantly more likely to trigger.
Fixed oddities with help implementation in the Sacred Tool minigame.
The Uber fare has been lowered to 100 tokens.
Bankrupture has been buffed.
Wooden Fuck's multi-hit prance attack and Piranha Plant's lunge attack have both been nerfed.
Bastard's HP has been lowered to 2500.
Fixed Sun & Moon Medals having incorrect icons
Fixed the Shitty Dagger unsheath sound playing twice during some animations
Implemented another fix for the Double Rank bug.
Next up
🕹️👾
The Decennial (April 20th, 20XX)
Fan art for Foolish I'm feeling kinda better so I drew this
Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?
Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.
Strange Umbrella
Microsoft Windows XP Unprofessional (windows logo prototype)
Levels' maps.
Made my first ever animation.
2d lighting experiment
0 comments