Game
Cosmic Kites
8 years ago

Demo v161123 (0.3.0)


Mechanics:

  • The length of the multiplayer mode is more dynamic. The tails grows faster according to the number of players alive. This should make 1 v 1 situations less drawn out.

  • For now the enemies have boar heads that are more in line with the rest of the characters, compared to the skulls used previously.

Menus:

  • Now you can use game pads, mouse and keyboard to navigate menus and they are entirely interchangeable.

  • New images and updated descriptions for the different game modes.

  • Added a credits menu with links to our social media.

Graphics:
Amped-up the visual effects for:

  • The explosion when players die.

  • The sparks when teleport gets back off cool down.

  • The glow when teleport is off cool down.

Audio:

  • Added one additional menu-music track.

  • Added music for the credits.

  • Added sounds for interacting with the menu.



0 comments

Loading...

Next up

New offensive/defensive power-up! Yesterday we implemented a new shield power-up that protects you from enemies and projectiles - and can be used to ram opponents and obstacles without getting you killed in the process.

New playable characters!

Demonstration of the spells and their effects :)!

A house I've built a while ago. :)

It nicely separates the snowy biome from the grassy one.

It's built with painted Ebonstone.

Regular exercise is key for healthy wings.

Try it out!

https://gamejolt.com/games/AeonNightmares/605184

not the greatest house, but it's a house! :D

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

Our menu, gathered a huge feedback and positive comments among foreign audience, what you say? Game Steam: https://store.steampowered.com/app/1543090/LiBER/

Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.

I made a small jungle house.