2 years ago

Departure


I wrote and visualized it the other night, all in one sitting. By the time I finished, it was 4am.

With the idea and theme being so close to heart, I can't find any meaningful way to comment it on a larger scale. The changes are coming in, but so far I'm not standing all too well.

I aimed for accessibility while staying true to my emotions; think of it as a slightly fancier glorified monolog. I'm aware that some lines are rather childish, with the others probably coined by someone on reddit, but I'm happy for what it is. I like how fragile it feels.



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Update:

Do NOT write ANY posts on your unlisted page even if this thing is off.

Arkangel Devlog 1: Our plans and ideas so far

Just broke most of the attacks and spent the rest of the day fixing them

Patch 1.0.11: Good riddance, antivirus notifications!

- Separated modules from exe, which should cause less false positives

- Added Asgore skip if you've got any ending

- Reduced intensity of some vfx

- And more!

The teaser and devlog for Arkangel, my new Undertale fangame, are OUT!!

Teaser trailer:

https://youtu.be/_gEifz-mWT4?si=Pi4Z6T3tk9Tj9DLW

Follow it now:

https://gamejolt.com/games/arkangel/1025398

Gamejolt says it's my spawn day today I'm very busy with both the project and university, so no long speeches today! You can have this instead

It's been 5 years since I finished No More Deals, but before I go, I would like to finish one more project. This time, I need your help.

Arkangel Devlog 2: The Atonement route + change of plans

Today (17th December) is my birthday and I'm using this as an opportunity to make this post

"Oh hey, I've got level 1 after 2 years of being a creator!" "Let's tale a look..." "Wow, a sticker slot! I will surely use it like Im supposed to"