Basically I have decided to switch game engines. I have decided to move on over to Gdevelop, due to recommendations and trying it out a little myself. It is great to work with and will work well for what I plan for Derpdawg.
Keep an eye out, I am hoping to get designs for the monsters and the monsters themselves revealed sometime soon.
Next up
Cyan Crasher Release Date
h appy new years
art comission.
Fan art for Foolish I'm feeling kinda better so I drew this
Path of Kami: The Evolution of the Lore
Runestones: from concept to in-game model🗿
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
brung back my old oc plus a new one
...they don`t have names yet tho










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