Hi! Im doing my document that Ill hand in to Drivhusets funding department this weekend! Apart from that Im working on enhancing the overall game puzzle design, as there are many objects that is used like “a key to door” object (meaning that one object can only be used in ONE way together with another object). My initial thought when I was inspired by Portal was to make objects and elements that could be used in many multiple ways, just like in Portal.
I will brainstorm and ask you for design ideas and so on but from what I got now I want more dimension shift and color based puzzles, to try to get a big clear main mechanic, which the game lacks somewhat at the moment!
If you have any ideas on how the game can be more interesting and less linear with objects that can be used in many multiple ways, write to me!
Also Im still having sound issues so Im afraid I wont be live on TWITCH, but I will improvise this sunday! Maybe Ill be live on Instagram or the like instead! Im so sorry for this!
Thanks alot
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