After our failed attempt with Tiled we investigated new editors. In the initial test made with Cocos Studio 2.x we found some issues: incompatibility with the multiresolution system and multiple errors tinting sprites. So we came back to Cocos Studio 1.x version, which was in a better development state in that moment. Little by little we turned Cocos Studio 1.x into our level editor. In order to do that we created templates for different level sizes, as showed in the attached image (7x7 in this case). We can see the next step in the smart box design here too.
Next up
Another house i made long time ago.
Family band complete!
Microsoft Windows XP Unprofessional (windows logo prototype)
Why walk when you can jump?
a drawing I did because I was bored😪. But I love how it turned out.😊
I worked so hard to get all four of them to the end safely, but then...
Some Shadow boss fight gameplay 👾
Only true badasses may pass! #conceptart #art #gamedesign
Pigs can push buttons for you!
#gamedev #pixelart #screenshotsaturday
Don't forget to wishlist Toodee and Topdee on Steam!
https://store.steampowered.com/app/1303950/Toodee_and_Topdee/
Art made for my friend @ungerbibs . Much love for this <3
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