Game
COLORCAST free
8 years ago

Design evolution (II)


After our failed attempt with Tiled we investigated new editors. In the initial test made with Cocos Studio 2.x we found some issues: incompatibility with the multiresolution system and multiple errors tinting sprites. So we came back to Cocos Studio 1.x version, which was in a better development state in that moment. Little by little we turned Cocos Studio 1.x into our level editor. In order to do that we created templates for different level sizes, as showed in the attached image (7x7 in this case). We can see the next step in the smart box design here too.

5d0b38a262c95.jpg


0 comments

Loading...

Next up

Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂

What's coming out of your own improvs? 🤔

#Pecaminosa | #IndieDev | #OST | #Jazz

Bandana Dee the Dream Friend

art comission.

Successful landing

#screenshotsaturday

Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.

Microsoft Windows XP Unprofessional (windows logo prototype)

Cash Banooca

Super Sonic Pixel art.

Sonic and Shadow as Pokémons. #Fakemon

Daldos Gameplay