Game
Viral!
9 years ago

Design Process


So pretty much the idea for this comes as we tossed around ideas based on the name of the Jam which is a little abstract by itself. Starting at around 9am GMT we slowly dialled in the base mechanic of a physics driven system that requires orbiting and object to gain speed before sling shotting to the next object. This process took around 2 hours to get to this stage.

After that it was a case of take our idea and in typical Devils Inc Studio fashion make it as twisted as we could go and planets became cells and a ship became Peter Virus.



0 comments

Loading...

Next up

A small update, we've added some new move cards, updated the Engine as well.

Updated internal card types. Moves are now are recognised as move types.

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

Bandana Dee the Dream Friend

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

"Thanks guys for endless hours of fun." 👍

(My first fan art. Read the article, please.)

#sonic #mario #photoshop

Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^

Quantum precognition is one of the most powerful cards. End game cards & equipment. Demo/alpha build boss is no match for this deck.

What do you think guys in my robot?Just a beginner in 3d modeling..

My instagram https://www.instagram.com/rojhonbb/

I-Buki

Mio-Da!

Ibuki Mioda!

Strange Umbrella