Game
Viral!
10 years ago

Design Process


So pretty much the idea for this comes as we tossed around ideas based on the name of the Jam which is a little abstract by itself. Starting at around 9am GMT we slowly dialled in the base mechanic of a physics driven system that requires orbiting and object to gain speed before sling shotting to the next object. This process took around 2 hours to get to this stage.

After that it was a case of take our idea and in typical Devils Inc Studio fashion make it as twisted as we could go and planets became cells and a ship became Peter Virus.



0 comments

Loading...

Next up

A small update, we've added some new move cards, updated the Engine as well.

Updated internal card types. Moves are now are recognised as move types.

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

🍒Did you like the game? A demo is available for free on Steam.

✌️ Thanks for playing IndieGameiacs!

⚙️ Free Demo: http://bit.ly/UniDuni

📺 Full Video: https://youtu.be/5qEbVXg7GaQ

#steam #uniduni #clops #screenshotsaturday

Werehog transformation process. #sonicunleashed

A house I've built a while ago. :)

It nicely separates the snowy biome from the grassy one.

It's built with painted Ebonstone.

Spaaaace~

These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)

Drawn in Piskel using my mouse. Whaddya think?

Very ambitious construction going on in Planet Zoo on Plays today. We're tryin'. LIVE: www.twitch.tv/dreamhackplays

Only true badasses may pass! #conceptart #art #gamedesign

Coming Soon...

Animation test. Not an actaul conclusion to who wins sonic vs Mario. Just a test animation combo.