Game
Epic Loon
8 years ago

Designing Gameplay Mechanics for Multiplayer


When we decided to implement multiplayer in Epic Loon, we encountered a very important problem: how do you keep dynamic gameplay?

In fact, Epic Loon is quite nerve-racking and demanding. In a game with several players, if one player beats the level very quickly and another player takes much more time: how can we limit the time the first player must wait to avoid them getting bored?

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That’s where we came up with the idea of the video recorder feature: when the first player finishes, a REWIND mode is triggered (the animated parts of the environment are reversed) which time is proportional to the time elapsed to finish.

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Technically, to do that, we have played the environment animations in reverse and have added an effect on the camera thanks to VetaSoft Cameraplay: distortion bands from right to left.

When the time goes back to 00:00, FAST FORWARD mode is then triggered, the framerate is multiplied by 2 and death quickly approaches.‍

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In order to accomplish this, we’ve simply multiplied the timescale by 2 and added a big layer on the camera with red glitches.

Also, in BATTLE mode, the game is even more dynamic and to keep the players in permanent activity, we’ve added a MANHUNT option. The video recorder features are kept as explained before but in addition, when a player finishes, a sight appears on the screen and he becomes a kind of sniper. To avoid having something too powerful, it’s not possible to shoot a player transformed into a puddle.‍‍

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With this option, the player is able to shoot the remaining players and also the environment, each shot creating a shockwave which exerts a force on the target.‍‍

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In the end you have a Battle level which blow your mind and also your alien brains:



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