Game
Zyklus

7 years ago

Designing the Backrooms - The Banality of Evil


If you are not careful enough, you will end up in The Backrooms.
Nothing but the stink of old moist carpet, the madness of mono-yellow, the endless background noise of fluorescent lights at maximum hum-buzz, and approximately six hundred million square miles of randomly segmented empty rooms to be trapped in.

God save you if you hear something nearby, because there is nowhere to hide.

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Heck yeah