Game
Turing Adventure
9 years ago

Designing Turing Adventure: New posts


I continue releasing post describing why and how we designed and implemented Turing Adventure. We have just released the part four of the six parts planed. Part five will be following soon:

Part One: Motivation: Feel the adventure
Part Two: How to push the adventure feeling further
Part Three: Turing Adventure: Overview and design choices
Part Four: AIML: The technology behind Turing Adventure
Part Five: The psychology of human-chatbots interactions
Part Six: Technical and design difficulties

I hope you find it interesting. I’m certainly trying :-)



0 comments

Loading...

Next up

We have won the Colossal Leap Award! Turing Adventure has won the Colossal Leap Award in the Adventure Jam! We’re so happy! Thank you folks for your support!!

Thank you for sending us the conversations! After each game, Turing Adventure asks you for permission to send us the conversations you had with the NPC. They *help us a lot* to improve the conversation experience! Thank you! :-)

Strange Umbrella

Made my first ever animation.

Cash Banooca

it happens

blender animation experimentation, getting the hang of things fast. arms, rig, & gun models by me ofc

Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!

It's old and it glows. Experience the nostalgic tile-matching puzzle game in it's new glory!

Game : https://gamejolt.com/games/colortris/499578

ColorTris gameplay - Peach squares

______________________

Music : https://soundcloud.com/the-musical-ghost/ghost-kozmos-tetris-the…