Game
Turing Adventure
11 years ago

Designing Turing Adventure Part I: Motivation: Feel the adventure


“At the end, [the game mechanics] are fun, and buy gameplay time. But that is not the adventure. The result is a crossover between a casual pastime and an adventure experience, but, guess what: In some years, you will remember the adventure, not the inventory management or the minigames. […] We can do better.”

This is an excerpt of the part one of an ongoing series of post describing the design of Turing Adventure. You can read the whole post here.



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We have won the Colossal Leap Award! Turing Adventure has won the Colossal Leap Award in the Adventure Jam! We’re so happy! Thank you folks for your support!!

Thank you for sending us the conversations! After each game, Turing Adventure asks you for permission to send us the conversations you had with the NPC. They *help us a lot* to improve the conversation experience! Thank you! :-)

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🍒Did you like the game? A demo is available for free on Steam.

✌️ Thanks for playing IndieGameiacs!

⚙️ Free Demo: http://bit.ly/UniDuni

📺 Full Video: https://youtu.be/5qEbVXg7GaQ

#steam #uniduni #clops #screenshotsaturday

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https://gamejolt.com/games/AeonNightmares/605184

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