Game
Spook House
8 years ago

Dev Blog: Week 2


Hello Friends!

My name is Kerry Norris, I’m the fearless leader of Hidden Pizza and I’m here to give you a snapshot of how are development is going, what we’ve started and the kind of problems we’ve run into over the past week!

We’ve been prototyping a few new mechanics and retroactively fixing up some of the game’s weak points this past week. One thing we’re definitely adding is a new mechanic to track boredom! This should counteract one of the game’s big weaknesses, a lack of opposition force. In our most recent demo it’s fantastically easy to do absolutely nothing and still be pretty well off in the grand scheme of things. But with your house’s guests now susceptible to the concept of boredom the stakes will be a little higher!

We’re also in the process of creating a system for players to be able to build their own house! That’s right I said it, no one needs to rely on us to build a crappy house for them (hooray)! Of course this is going to have it’s own limitations right now the rooms are kind of a one size fits all sort of deal and we’re still ironing out all the kinks involved in letting players build whatever they want but it’s on the near horizon.

While there’s a lot of progress to be made we’ve had our fair share of setbacks this week too. I had to dedicate more time to figuring why our git repository was literally dying this week than just about any other task. We’ve also had to transition two new members onto our team and we’re still working out all of the business end tasks with adding them in and making room for our wonderful new marketing team. But don’t let my pessimism fool you we love our new additions and the work that they do.

That’s all I can really spoil for you all this week! Watch our feeds though, we’re going to have some big announcements in a couple weeks and hopefully some demos ready for playtesting by you all. Thanks for reading and keep things spooky out there friends!



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