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3 years ago

Dev Log 1:

Battles


For battles I didn't want to be uncreative and copy UNDERTALE so I changed it up a bit while also making it easier to code

When you encounter a random enemy, you have to survive for 10-20 seconds. Afterwards in the overworld, you get to choose whether you kill them or not.

You can't use items in battle, but you can heal afterwards or with Green Attacks. Also their will be multiple new attack types, for example, a

Purple Attacks means if you jump and don't click left or right, you won't take damage,

Yellow Attacks means the opposite.

Green Attacks will restore 1 hp and disapear.

Red Attacks an insta-kill (only used in genocide).

and a few more to come. Also the box can move when your being attacked. Their will be multiple souls such as

Normal souls

Red moves normally in 8 directions

Blue moves normally in 8 directions but gravity's added

Cyan moves normally in 8 directions but movements more slippery

Turquoise Slowly moves you towards the centre

(concept by @TTales01)

Brownrestricts you to up and down movement only

Mixed souls (subject to change)

Blue and Cyan moves like the blue soul but is more slippery

Brown and Cyan moves like the brown soul but is more slippery

Brown and Turquoise moves like the brown soul but you slowly move towards the centre

If you have any suggestions for attack types or soul type's,please tell me in the comments or on this post.

And that's it for this Dev Log. I'm working on Froggo's fight as of typing this and will release it when its done so you can get a good idea of what battles are like. Thanks for reading and have a great day!



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