I’m Am Proud To Announce Development Of BloodShed Will Now Start From Today Foward. The Estimated Development Time Will Be 2-3 Years, So Be Patient. I Am Also Exited To Announce We Will Be Using Unity3D Instead Of Cryengine, As I Feel It Holds More Power For The Game I Invision To Create. Another Big Change Is We Will Be Changing From Realistic, To Low Poly Textures To give The Game A More Live Feel, Though Promise The Effects And Details Will Still Be There.
Next up
We are under attack!
I was bored, so... ManutKat.
Family band complete!
Finished work on the emotions of a new character for the tank universe
Why walk when you can jump?
Spaaaace~
These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)
Drawn in Piskel using my mouse. Whaddya think?
Who's is this little cutey👸 here? Thanks🙏 for a gorgeous fanart @WheNa! Feel free to share your arts, screenshots, or videos with #playzelter or #zelter hashtags! #pixelart #animating #unity3d #animated #indiegames #unrealengine #animate #conceptart
Our menu, gathered a huge feedback and positive comments among foreign audience, what you say? Game Steam: https://store.steampowered.com/app/1543090/LiBER/










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