It has been a while since my last update, and since then I have made some more progress on the game. This summer has kept me busy and distracted by other things but even with all that I still managed to work on write-ups for this game and several others when I have time. In truth, I really should have started with the write-ups first before anything else but that’s not a problem. A lot has happened since my last update and, like I mentioned in my previous update, the game has evolved since its original conception. While not getting into to much detail, many of the original aspects of the game have either been changed or removed entirely. Furthermore, this will not be a collect and escape type game, rather it will be a survival horror game around the lines of The Forest only significantly different of course. There are so many other changes but I don’t want to reveal anything more just yet. Thank you for all your patience and support, it really helps. If you aren’t already following the game please feel free to do so. See you all in the next update!
Ultimate Terror Productions
Next up
Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.
Path of Kami: The Evolution of the Lore
Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
Alone Together....
Made my first ever animation.
Auto-chess meets Clash Royale in an intense strategic battle. Outsmart your opponent, hide your play and crush their armies! Empire Builder just got another major update, check it out! https://gamejolt.com/games/EmpireBuilder/558901
Double Rainbow!!!
The Authority decided to investigate the Basement and leads to recovering classified documents Fun fact: The building has 928 doors and not 1000 doors. #horror
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