21 days ago

DEV LOG 6/27/25


I really wish there was a better way i could visualize my progress to make these dev logs more interesting to look at...

Anyways, I'm still gonna yap about recent progress. I have reworked a ton of the AI pathfinding to be more optimized (fewer variables, fewer lines of code) as well as more balanced. I have also completely reworked how Bonnie and Chica kill you to more resemble FNAF 1 (while aggravating them enough will cause them to lunge out of the shadows and end your night, they prefer to wait until you are on the computer or have your back turned).

A large portion of me programming this game is: Programming a mechanic, thinking of how a player could circumvent the intended gameplay loop, and then programming a consequence to trying to cheese the game

In a couple weeks I will be able to start showing off more visuals, so keep an eye out for that... I'll probably make a few more text-only dev logs before then, though I don't think anyone reads these lol.

I'm really happy with how progress is coming along! When I'm not programming, I'm still drawing up diagrams of systems and writing explanations and noting ideas I have... I really think this game (if I execute it right) will be very fun and VERY scary.

That's all for now! It's past midnight, so I'm gonna go to sleep.



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party time!!

DEV LOG 7/16/25

@ryon is a Jolter to Watch, game dev, programmer, and artist who worked on Five Nights at Friedrich's! Follow @ryon before the quest ends on July 15 and you'll get Coins!

working on the title screen...

New poster to accompany trailer

oh, you thought only freddy would get the spotlight?

Actual gameplay!!! A bit of a demo for the breaker mechanic in the office

This is still under works, so nothing seen is final

my idea for the title screen was to have a random character, but to only pull from characters that have been introduced so far. problem is, when you're starting a new game none of the characters have been introduced yet... the solution? random endo lol