Game
Crawl Space
9 years ago

Dev Log #7 (After a long time of being on hold!)


We are back finally continuing the development of Crawl Space!

Since the last time I’ve added heaps of new particle effects we have now

  • Footprints

  • Idle Animations

  • Teleportation Particles

  • Enemy bullets now drop little particles of “drool”

  • Player sprite has a blinking animation

  • All enemies have blinking animations

You might be wondering why development paused for the last 3-4 monthes or so, That’s because Uni started back up again but right now I have a nice 3 week holiday that I intend to devote mostly to working on Crawl Space so if all goes to plan we might see a release date on the horizon soon!

All your feedback is 100% appreciated and taken into consideration.

Some awesome and not so awesome things in this week of development so far.

I tried to change the movement system of the game to be different (Still would be just as smooth but would allow for more control) However it proved to be very difficult without rewriting 80% of the games code so I ended up reverting back to the original movement system, Future games will use a better way of moving though so don’t worry about that.

Spent a while trying to figure out how to make the teleportation particle effect work properly by using draw_sprite_part_ext which is a built in function of Game Maker Studio that can draw a part of a sprite we do this for each pixel of the sprite and give its position a slight variation within a range of two values.

Spent about half a day tweaking the footprints to make them look just right in the end I had a friend give me some advice on how to make it look more realistic compared to just looking wrong (The less straight they are placed the better!).

If you wish to keep up to date to the minute on where I am on the game consider following me on twitter: https://twitter.com/shubshub11

Here a few GIFs!

Footprints, Blinking and Particle Effects!

5d0afe3a76b03.gif

Idle Animation #1

5d0afe3c04b99.gif

Idle Animation #2

5d0afe3e5310d.gif


0 comments

Loading...

Next up

Bandana Dee the Dream Friend

Quantum precognition is one of the most powerful cards. End game cards & equipment. Demo/alpha build boss is no match for this deck.

Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?

Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^

Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.

Finished work on the emotions of a new character for the tank universe

A Shiny Mega Gengar 🌟 For @ManutkArt 's #ThreeColorsChallenge!

Update 2.627

New challenges & new effects!

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Spaaaace~

These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)

Drawn in Piskel using my mouse. Whaddya think?