Game
Crawl Space
9 years ago

Dev Log #7 (After a long time of being on hold!)


We are back finally continuing the development of Crawl Space!

Since the last time I’ve added heaps of new particle effects we have now

  • Footprints

  • Idle Animations

  • Teleportation Particles

  • Enemy bullets now drop little particles of “drool”

  • Player sprite has a blinking animation

  • All enemies have blinking animations

You might be wondering why development paused for the last 3-4 monthes or so, That’s because Uni started back up again but right now I have a nice 3 week holiday that I intend to devote mostly to working on Crawl Space so if all goes to plan we might see a release date on the horizon soon!

All your feedback is 100% appreciated and taken into consideration.

Some awesome and not so awesome things in this week of development so far.

I tried to change the movement system of the game to be different (Still would be just as smooth but would allow for more control) However it proved to be very difficult without rewriting 80% of the games code so I ended up reverting back to the original movement system, Future games will use a better way of moving though so don’t worry about that.

Spent a while trying to figure out how to make the teleportation particle effect work properly by using draw_sprite_part_ext which is a built in function of Game Maker Studio that can draw a part of a sprite we do this for each pixel of the sprite and give its position a slight variation within a range of two values.

Spent about half a day tweaking the footprints to make them look just right in the end I had a friend give me some advice on how to make it look more realistic compared to just looking wrong (The less straight they are placed the better!).

If you wish to keep up to date to the minute on where I am on the game consider following me on twitter: https://twitter.com/shubshub11

Here a few GIFs!

Footprints, Blinking and Particle Effects!

5d0afe3a76b03.gif

Idle Animation #1

5d0afe3c04b99.gif

Idle Animation #2

5d0afe3e5310d.gif


0 comments

Loading...

Next up

We made a lot of improvements on the Freezing Plains visual. Things like pine trees, tiny bushes, some rocks, and others game props!

#IndieGame | #IndieDev | #GameDev | #PixelArt | #WaifuQuest | #WifeQuest | #screenshotsaturday

"Our work is never over" they said.

Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^

A Shiny Mega Gengar 🌟 For @ManutkArt 's #ThreeColorsChallenge!

"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)

My D&D art for my family so far (WIP if you couldn't tell)

Let me introduce you to the new Mech line: Gendai Spec. Those are Mech that specializes in surprise attacks, covered operations, and stealth. They are equipped with melee weapons but one of Gendai's frames supports sniper rifles.

Levels' maps.

It's old and it glows. Experience the nostalgic tile-matching puzzle game in it's new glory!

Game : https://gamejolt.com/games/colortris/499578

ColorTris gameplay - Peach squares

______________________

Music : https://soundcloud.com/the-musical-ghost/ghost-kozmos-tetris-the…

Hey you, rookie! Yes, I am talking to you!! Come over here? Relax! Just stick to me and everything will be fine. By the way, my name is James Varhuher, but you can call me Big J. I will bring you up to speed.