Since the last time many tweaks have been made
A few new levels have been added along with a new mechanic with portals
Feedback from testers has actually been amazingly positive across the board as the game comes closer to completion and I have decided I want to release a public early access build once I have 25-30 levels (Not quite sure on the exact amount yet) the pricing for this is yet to be determined however it won’t be full price of the game once released
The new feature implemented for this devlog is a new type of portal that you can change which portal it connects to, This allows for so much innovation interacting with the player and bullets respectively to create some interesting puzzle mechanics, below is a demonstration of it
![5d0afa1dbfde9.gif 5d0afa1dbfde9.gif](https://i.gjcdn.net/public-data/fireside/posts/4/198/266698/media/5d0afa1dbfde9-bvdktfxj.gif)
Also a new variant of enemies that can push lightweight boxes (Pushable boxes now have weight to them) While they can’t push heavier ones, This allows for some decision making so that you don’t just get to use the box closest to that enemy to block its line of fire as it may be required somewhere else more important!
![5d0afa1f85871.gif 5d0afa1f85871.gif](https://i.gjcdn.net/public-data/fireside/posts/4/198/266698/media/5d0afa1f85871-tpugsp2e.gif)
Please by all means ask me questions down below and I will do my absolute best to try and answer them without giving away too much that I can’t share yet
I hope to have more information to share very soon and as always you can keep fully up to date on things by following me on twitter!
4 comments