anyway's I started making some progress with some render test like with paper. If you are wondering how I did this in Turbowarp, this is called raycasting I've been experimenting with 3d games for a long time but I wanted that retro feeling so I searched up in the internet on how to make 3d games on scratch (Turbowarp is a modified version of scratch it's a lot better than scratch) so I first started with a map, then I moved on and created my player and sense. After a few hour's of that I created my Render, Then I was kinda done I wanted to push the limits of Turbowarp (It doesn't have one but I don't care) so I created a test paper when sense is touching a block (paper sense) it show's what you see in the picture. That's all I have been doing it's on it's prototype stage so I don't think I will be releasing this game soon.
Next up
The walten files
find the hidden message
HMMM I wander what this means?...
The Cryptmaster Anniversary Update is here!
@akuparagames saw that players loved the in-universe card minigame "Whatever." So for this update, they've put more effort to make it its own Roguelike game mode!
Try the FREE DEMO: https://bit.ly/CryptmasterSteam
Teaser of the new main menu
The Button Effect – @Frycandle 's minimalist first-person puzzler inspired by The Witness, The Talos Principle and The Beginner's Guide, is coming to Steam!
Play the demo and wishlist the game now: https://bit.ly/thebuttoneffect
so many to mu- people to play with
Hello everyone so remember when I asked people if anybody want's a game engine. So I started to develop it so here is a demo picture of it.
Let there be colors - I made a custom dynamic fluid system + physically accurate spread with no extra cost.
Game play screenshots ;)
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