So far this new strategy of only working on game dev for 2 hours per any one night and only doing it 2 or 3 nights per week is working very well.
I used to strive to get in 10 (and sometimes strived to even hit 15) hours per week on game dev and it ended up causing some major burnout. Dropping back to about 5 hours per week is allowing me to make excellent progress without there being any feeling of rushing like a maniac or other stress. Thatβs a great thing! :)
The player character now has..
Idle
Attacking while Idle (or walking but walking is stopped)
Walking
Jumping
Attacking while Jumping
Falling
Attacking while Falling
Ducking
Attacking while Ducking
Dash Attack
Ground Smash Attack
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