As of now, the main bulk of the game is finished. Most of the main mechanics are coded. One or two important things are missing, as well as visual polish and sound effects. Music is partially complete, still working on two themes, Shopkeep and Title Screen. There are a few final renders I also need to make, for certain mechanics and upgrades. I have been thinking about creating a trailer, but nothing is set in stone yet. Due to the level of completion though, Expect some kind of demo, beta release, or teaser game in the near future. That's all I have to say for now, I hope the game lives up to expectations!
Next up
Soon...
Scooped! Level editor sneak peek! Maps can be exported to a file, and loaded back into the editor, a standalone program separate from the game. Currently working on importing said maps into scooped, as well as the ability to place other entity types.
New Teaser Image Released!
On a side note, if you haven't seen the other post, the Official Scooped Discord is now open! The link is in the game description.
FAZBEAR ARMAGEDDON - 1.0.1 IS OUT NOW.
New level editor preview!
The original level editor was just clunky, and the data exported from the editor was extremely hard to assemble in-game. So, I'm creating a new editor that allows angles, and works on an edge-based rather than grid-based system.
Sorry if it seems a bit sudden considering I just said I was resuming, but development is gonna slow down a bit. more details in the image attached, since I didn't want to type the whole thing again.
New Teaser
Beta screenshot released!
Video of the editor in action!
Soon.
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