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Devblog 11 June 2023.
The first draft of a 3D scene made out of 2D objects, very rough, very saturated (i was light testing), very much representative of the parallax I wanted to achieve. What do you think?
Read the article for technical details.
Devblog 17th June, 2023.
✨ Imported State Machines for animations into Godot 4 for all characters and the player!
✨ Floors and walls in perspective~
✨ Volumetric fog!
✨ Shiny eyes are back! Shinier than ever!
✨ More parallax layers!
✨ SHADOWS!!!
The version 1.0 of Ivana Kupala is out! It's only in Russian right now, but I'm planning to port the game to other languages asap!
Follow the game page to not miss it!
Вышла версия 1.0 "Иваны Купалы", славянский экшн-хоррор! Играйте и следите за обновами!
we're back into track!
Now that I'm in Master's degree, I'm considering pitching OGLS as my exam project for the autumn semester. For more info, read the article!
In other news, NPC system finally works in 3D. At least, the planning/moving/stopping parts.
A little scene from Cyan, my horror RPG.
Devblog 11th March, 2023.
I wrote a list of the worst problems with the build which I'm aiming to fix with this remake.
I decided to tackle the Tiling first. It feels different, but easy and precise. I love it a lot.
Further info in the article below.
Devlog evening 19th September 2024
We've got the basics down.
- Camera controls
- Custom tileset for ores & materials
- Custom sprites for 2 worker types
- Mining tiles scripts, VFX, SFX (doesn't work due to input handling)
- Basic office UI
12% accuracy is my gamer move (It get's a little bloody, a warning just in case)
In our game, you can fight a biblically accurate bear.
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