Game
Shootingz
6 years ago

DevBlog 3

[DEVELOPMENT]

∙ Development of Shootingz has resumed, more updates to come soon!

[GAMEPLAY]

∙ Nerfed Basic Enemy.

∙ Temporarily removed Enemy Turret.

[GRAPHICS]

∙ Changed Menu and Game backgrounds.


This update is a gameplay-focused update, as this part of the game needed a much needed revamp. The game seemed too hard for beginners and players of all sorts. The Enemy Turret was removed to make balance changes to it. As I couldn't remove two enemies at the same time, I decided to remove the turret first, and just update the Basic Enemy. Also, the backgrounds have changed due to being very hard to see the enemies.

The last part of this DevBlog is the future updates. The first improvement in the future is going to be the settings page, allowing people to change controls, graphics and more. This is probably the biggest challenge that I'm going to deal with. As I'm still (kind of) a beginner in Gamemaker, this is going to be very hard to code, and will probably take the most time out of the future improvements to the game. Thank you for reading, and have fun with the game!



0 comments

Loading...

Next up

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?

Demonstration of the spells and their effects :)!

Shuiro Haname. #Commission

Commission for @ShuHaname

Rockin the Guitar, an Axe like Guitar I made for my Uni project

a drawing I did because I was bored😪. But I love how it turned out.😊

brung back my old oc plus a new one

...they don`t have names yet tho

Alone Together....

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)