So I’m new here. Hi everyone. And I’m working in a game that I hope to have up in a month or so, but it depends heavily on the problems I may find and the amount of free time I will have, so I wont be making any promises.
Anyway, I guess I should start by introducing myself. As it says in my profile I’m a 25 years old programmer from Valencia, studing Computing, although I’m actually doing only the final project and german this year. Blah blah, I know. I’m also working in handwritten text recognition at the university, with a collaboration grant, and I’ve been using a lot of C++ with QT. Not long ago I decided to try game development and I’m really liking it.
Now, to get into the actual dev diary. I’ve been working in the game for a few weeks now. It’s a kind of simple 2D game, and I’m developing it using sfml and box2d. The idea of the game is that he user moves around the player character (to call it something, you’ll see) with the mouse, while the enemies try to chase him. The catch is that the player has no weapons and enemies keep coming, so the only means of killing them is to trick them into colliding between themselves. There are different kinds of enemies with different behaviours, and then to spice up things you have some powerups and stuff. The aim of the game is to survive and score as high as possible, and as I’ve seen Game Jolt has an API to support highscores and upload them into the web is really likely that I’ll be using it, giving you a chance to compete for glory! xD
So, the graphics need serious work (and I mean rework, not fix the ones it has xD) and I haven’t still made the menus nor the scores screen, but there ara a couple of screenshots of the game as is right now.


As you see the (temporary) name of the game is “Dodge!”. I’m not sure at all about it and it may change eventually.
P.S: I may upload a gameplay gif later, if I get a friend to show me how to do it xD
Edit: I messed the images in the original post










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