13 years ago

Developer diary III: We got sound


Hi everyone!

As the title says, the biggest change since last update is that I have added music and sounds to the game. Well, right now only one sound, explosions, but the code is ready to easily add more sounds, and I will at some point.

Not much to say about the implementation, SFML is easy to work with when you get the hang of it and I haven’t had much trouble implementing this part.

What I have to say, though, is that hunting for game assets is a time consuming task >.<. I’ve been looking in OpenGameArt, searching both for graphics and audio. As you can see I wasn’t able to find any graphics that really suited me, and that’s why the game still looks the same, but at least I found some music and sounds :D. If you know any other places where I can find nice, free game assets please leave a comment ^^.

That’s all for now, when the video I’m uploading is up I will make the game beta public. I’m really excited to see if someone plays it and what will they think about it.

Next thing I have to work in is the trophys and scores, but will also be trying to fix any bugs people may find, and trying to find some good art for the game.

See you in the comments/next article!



0 comments

Loading...

Next up

Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂

What's coming out of your own improvs? 🤔

#Pecaminosa | #IndieDev | #OST | #Jazz

Today I was setting up the location of the first boss. His name is "Father" and he is the first of the Patagonians. His task is to guard the road to the House.🛡🗡 Bookmark pre-launch page🔖🔖🔖

https://www.kickstarter.com/projects/rdvindiegame/the-patagonian…

I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳

I want to know - what's your favourite quest reward?

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Shuiro Haname. #Commission

Commission for @ShuHaname

Regional Bulbasaur. #Pokemon

Only true badasses may pass! #conceptart #art #gamedesign

I just wanted to introduce you to my latest musical production and hear some opinions about it. Thank you very much.

Art made for my friend @ungerbibs . Much love for this <3

EpicTale sans