Hi there!
As I want to track the progress of the current game development and keep you with interesting in-sites, I think it would be nice to try writing the first DevLog. Anyway, it's a good practice for any game developer! So let's get to it.
First, I would like to introduce the team behind the scenes. In case, you didn't know our game was originally created for ScreamJam2021 at itch.io. The team was gathered by
Adam Saunders (https://adamsaunders.itch.io/) and includes:
Velislav Pachamanov (https://velislavp.itch.io/)
Keegan Brakhage (https://keegann.itch.io/)
Rafał Piechnik (https://clavertus.itch.io/)
Kostiantyn Kravchyshyn (https://azkabal.itch.io/)
Aarati (https://www.instagram.com/rtea.art/)
The jam version of the game, was made in two weeks and we were proud of our work!
Version currently available here in gamejolt.com is an updated one, with many tweaks and bug fix
Now, after a small pause (a few months, to be honest) we are motivated to continue the development again. Not all of us are working full-time at the game, as real-life needs time too, but still, it is moving step-by-step to the extended demo.
In terms of coding, we have finished (100%) two BIG things already:
In progress:
New 3D models (some are done, some needs to be done)
UI and 2D Art
Sounds
I think it's pretty good for the first devlog, and we could wrap it up with this for now. Thanks for reading, if you have reached this point!
D̶o̴n̶'̴t̶ ̴g̶e̸t̸ ̷c̸o̷n̶s̴u̶m̸e̶d̵ ̵
Kostiantyn Kravchyshyn from FEAR THE VOID Team
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