I’ve written in the studios’ blog a new post explaining that I’ve finished preproduction and I’m now implementing a full game based on Turing Adventure. I have also written details about some decisions that I made regarding distribution, intended platforms, etc.
You can find the post here: http://blog.cortastudios.com/implementing-turing-adventure-first-steps/
Please feel free to share your thoughts. I appreciate it a lot.
Next up
Thank you for sending us the conversations! After each game, Turing Adventure asks you for permission to send us the conversations you had with the NPC. They *help us a lot* to improve the conversation experience! Thank you! :-)
We have won the Colossal Leap Award! Turing Adventure has won the Colossal Leap Award in the Adventure Jam! We’re so happy! Thank you folks for your support!!
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.
Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.
Finished work on the emotions of a new character for the tank universe
Update 2.627
New challenges & new effects!
Terraria
Call it 'wrong turn'!🚫 The feeling of running into a house with only one exit🚪, and being doomed to die. #pixelart #pixelartist #pixelartwork #art #pixel #indiegame #IndieGameDev #indieartist
I did this on my 3DS ^^ #Kirby
We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM










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