Game
One Night with Your Nightmare: Dizzy's Take
5 months ago

Development fun fact


In night 2, I was originally gonna have it so that the gun could run out of bullets and require you to have to pick up shells in the hallways to reload your gun with.

This got removed pretty quickly cause I thought it would be too pacebreaking in a fight that required you to go fast and act fast.

Thankfully, I think I made the right call as you can pretty easily chew through V-locker’s phases by virtue of the gun having an endless supply of bullets

Moral of the story shooty shooty gun



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it may not have been my brightest idea to make a character equivalent to "the face" be a character who is most iconic for being completely faceless but i think i did a decent job

Extras are here! Not much to say other than we got em working.

Now, with that done, it's time we work on the boss fight; It'll take a good amount of time to finish compared to everything else, but hopefully the end result will be fun

added a buncha buttons and tested out the current max mode. its probably possible but fuckkkkkkkk am i bad at it

that you peach

first character done yippy!

immediately thought the other tutorial was too big, so i cut it down.

So I'm gonna need you to hear me out on this one

fuck my chud life

I made sure to fix it this time i swear

Ok real Update: The game..... is "done". (read)