More or less, if you're wondering why the tiles and stuff were going invisible/disappearing while I was in them, more or less when I tested them, they were making things disappear/go invisible, but more or less also mainly because idk how to fix them and I find it funny and cool, I will keep that in the decompile/mod in the final product, so ya.
Also, you can also probably notice that they also don't have NavMesh parts in them as well. More or less, I don't wanna mess with NavMesh stuff since because I am using a 2022 version of Unity, it doesn't have the simple "Bake" button in a tab, and when I tried messing with NavMesh stuff a previous time, it just badly broke everything, so these hallways also sort of act like small safe areas as well, so ya.
But ya anyways development has been going very smoothly so ya
More or less I plan on releasing the mod when I feel like I have everything I want to add added so ya (which likely wont be until a little while but ya!!!!)





















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