Game
One Night at Wario's: Shipwrecked (FNAW Fan Game)
7 months ago

Development has been kinda slow. And by slow I mean it's barely inching by


So development has been at a crawl's pace since I made the gamepage. Why is that? Well, to be blunt with ya'll, it's mostly cause of my interests/attention span swinging around, school, and stuff after school if it happens.

Monday my Mom went somewhere and I came home at 7 something PM, and didn't have much time or motivation to work on the game. Then yesterday we went to Peter Piper Pizza for my sister's 10th birthday, and we were there from 5 until 8 PM.

Then I have school, which lasts from 8:45 AM to 4:15 PM, so most of my weekdays are busy with school for me and even if we're just testing and doing nothing, I can't really work on anything for the game until I get home. In a nutshell I'm kinda venting on how a lot of my time during the week is eaten up by school and sometimes things happening after school.

What does this mean for FNAW Shipwrecked?

The game's development will be going very VERY slow for a little while. Hopefully the next few days have me getting home early so I can have more time to work on the game.

The progress for the game is still the same, I have a thought for Waluigi's design but that's about it. And I have a video planned to be a concept for the end credits inspired by the fnaf movie.

Sorry if this post was pointless and kinda long, just felt like saying this. And No, I will NOT be cancelling this game. I am going to finish it even if I procrastinate on it. I met a few new friends here and have 19 followers, so I will not abandon this ship anytime soon until it is finished! Maybe I'll take breaks to work on other games, but just know that despite my inconviniences, this game is going to get finished and released. Thanks for reading, and hope to see ya'll again soon!



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