We won’t be starting to make the game till February hopefully, due to needing to find for people in the team. We have enough. But not enough? Also, we need to make concept art, locations, backgrounds, alot, and we are starting from scratch. As of right now, character development is starting, for temmie and the player. Boi!!
Next up
Runestones: from concept to in-game model🗿
Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^
Demonstration of the spells and their effects :)!
Call it 'wrong turn'!🚫 The feeling of running into a house with only one exit🚪, and being doomed to die. #pixelart #pixelartist #pixelartwork #art #pixel #indiegame #IndieGameDev #indieartist
I worked so hard to get all four of them to the end safely, but then...
Let me introduce you to the new Mech line: Gendai Spec. Those are Mech that specializes in surprise attacks, covered operations, and stealth. They are equipped with melee weapons but one of Gendai's frames supports sniper rifles.
I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)
We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM
Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!
Colorful Fox
Happy Late Easter!










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