Game
To the Death
9 years ago

Development Log #4


Hello!
There’s some actual noteworthy changes at this point that you’d probably love to look at.

There is now a damage handling system, so no matter how many players are present in the map, you’ll still be able to kill every single one of them without any hiccups.

Weapons can only attack at a certain rate, and the statistics are as follows:

  • Weapon | Rate of attack


  • Sword | 60

  • Fists | 120

  • Crossbow | 35

  • Sword of Hyperdeath (to be removed) | 600

And when you are carrying a weapon, your character speed may be altered as follows:

  • Weapon | Speed


  • Sword | .25u/s

  • Fists | .3u/s

  • Crossbow | .20u/s

  • Sword of Hyperdeath (to be removed) | .3u/s

When you are the only player left the game will let you know that you won, it looks something like this:

5d0b8113609d0.gif

Sword is stupid OP for demonstration purposes.

Comment any questions or thoughts, and I’ll try my best to respond accordingly.
Thank you for reading this.



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